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TIRED: development officially stopped
December 07, 2022
by
serci98
#Goodbye, #Tired:
After two months of development, I didn’t even make the first level. I don’t know if this is normal, it was my first huge game and everything is taking too long to make. I think it’s good to sto...
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Changed the combat system
November 29, 2022
by
serci98
1
#Tired
In the old demo the combat system was kind of weird: it was just rotating the sword around. Well, it won’t be like so for more! The original attack was inherited from the old game , where it was lik...
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Implemented main mechanic
October 31, 2022
by
serci98
1
#Tired
After having made the mechanics I encountered some problems with the GUI, as I said in the previous post , then I started thinking at the mechanics of the game. What I want is a game where the energy...
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GUI or not GUI?
October 17, 2022
by
serci98
1
I’m currently making a game called “TIRED” where the main mechanic is energy. So, before staring making the levels I came up with a big question: GUI or not GUI, that is the question The point i...
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Collisions ✅
October 12, 2022
by
serci98
1
#Tired, #collision, #animations
This is a great day guys! Do you want to know why I only did little games? Because I never finished making long games. And do you want to know why? Because of coding basic mechanics. I use scratch for...
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Animation for the main character
September 25, 2022
by
serci98
1
#Tired, #Animation
I’m making a game called Tired where the main mechanic is that you are immortal but you don’t have to get tired, last time I said that the only problem where graphics, right? Well, it’s not for...
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TIRED: development officially started
September 23, 2022
by
serci98
1
#Tired
Sometime ago I published a weird game called tired , where you were an immortal warrior that lose when he is tired. I made this game while doing my homework so you can’t expect too much from it, in...
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