TIRED: development officially stopped


After two months of development, I didn’t even make the first level. I don’t know if this is normal, it was my first huge game and everything is taking too long to make. I think it’s good to stop, for a moment. I have other projects I want to work on and making this game was giving me problems: I was bored by the slowness of this project and, while at the start I was excited to make the basics and move onto the most fun things, now I just feel like that fun part is never gonna come. But I couldn’t stop, because I was, and I am, making devlogs, and this gave me pressure: if I stopped everyone who was following the making of this game would have been unsatisfied. But now I decided that is time to stop, at least for a while, until I get back my inspiration.

But, sometimes, you learn more from a failed game than from a finished one. The first thing I learned is to start posting devlogs when I have already made the basic mechanics and I’m just making levels, game design choices and all those interesting stuff. 

I’m really sorry of stopping, it was a really interesting idea, but I think I will make some littler version of it. And, maybe, one day I will restart working on it! Who can know?

Get Tired

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