Changed the combat system


In the old demo the combat system was kind of weird: it was just rotating the sword around. Well, it won’t be like so for more! 
The original attack was inherited from the old game, where it was like so just for laziness and rush (see the first post for knowing more about the story of the original game), but for this game I have a lot more time for developing it, so I can make it more complex. But not too much complex. I don’t really like those combat systems full of buttons and different action, that just confuse you. I think that also with a short number of actions you can anyway make a cool game. In my game you are now just able to move and attack in the direction you are facing, but you can anyway make combinations with the short things you can do. 


A lot of time is past from the last devlog, because I got distracted, I’m sorry about that, now I’m going to work harder on my game and post more devlogs, also long form ones. Now you can play the demo and, please, give me feedbacks on the comments down below. Thanks 😊 

Files

Tired demo.zip 86 MB
Nov 29, 2022
Tired demo 2.zip 4.6 MB
Nov 29, 2022
Tired demo 3.zip 87 MB
Nov 29, 2022

Get Tired

Leave a comment

Log in with itch.io to leave a comment.