Changed the combat system
In the old demo the combat system was kind of weird: it was just rotating the sword around. Well, it won’t be like so for more!
The original attack was inherited from the old game, where it was like so just for laziness and rush (see the first post for knowing more about the story of the original game), but for this game I have a lot more time for developing it, so I can make it more complex. But not too much complex. I don’t really like those combat systems full of buttons and different action, that just confuse you. I think that also with a short number of actions you can anyway make a cool game. In my game you are now just able to move and attack in the direction you are facing, but you can anyway make combinations with the short things you can do.
A lot of time is past from the last devlog, because I got distracted, I’m sorry about that, now I’m going to work harder on my game and post more devlogs, also long form ones. Now you can play the demo and, please, give me feedbacks on the comments down below. Thanks 😊
Files
Get Tired
Tired
You are immortal. Just don’t get tired
Status | Canceled |
Author | serci98 |
Genre | Role Playing |
Tags | 2D, Pixel Art, Singleplayer |
More posts
- TIRED: development officially stoppedDec 07, 2022
- Implemented main mechanicOct 31, 2022
- GUI or not GUI?Oct 17, 2022
- Collisions ✅Oct 12, 2022
- Animation for the main characterSep 25, 2022
- TIRED: development officially startedSep 23, 2022
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